
Meet the artist behind Art Mechanix.
I'm Jammes Luckett, pronounced "Jom". Art Mechanix (aka ARMX) is the independent creative studio and imprint I founded in 1998. It's the sandbox where everything I do gets to be what it's always actually been to me: different creative expressions of the same problem-solving mindset.
My work primarily centers around music/audio, code, and storytelling but has also taken many other forms around those things in a cross-functional, multimedia sort of way. I've never allowed traditional labels, titles, or constraints to stand in the way of finding solutions or creating distinctive and memorable work. I call that "crushing the boxes" of convention.
I grew up in the Midwest, as a Gen X latchkey kid who turned afterschool time into explorations of music, drawings, stories, electronics and code. Once upon a time, societies throughout human history made great leaps forward by encouraging people to be well-rounded and to have genuine interest in multiple disciplines. It inspired me to continue learning, growing, and experimenting; making connections between seemingly unrelated concepts. Before I knew it, my life was shaped by art, science, media, and beyond.
I landed in my adopted hometown of Los Angeles during my college years. This led to many more opportunities to express myself through different mediums as my professional career launched.
Art Mechanix started life as Go Little Records, the home for my own projects. Poperratic, an alternative rock band I started in 1993, predates the label, and Sister Transistor, where I focus on work as a DJ and producer with vintage-inspired mashups, blends, and original music, followed. Both still exist today. Over time, ARMX grew into the umbrella for all the work I've done for clients, employers and collaborators from global brands to small businesses.
My work has contributed to projects from MGM, FX Network, MTV, Lionsgate, Anheuser-Busch InBev, and many others. I've done everything from making rock and electronic albums and film/TV soundtracks to creative and technical copywriting, voice overs, film and animation, to developing apps and websites. Within any given field, I've also held a wide variety of roles, from production to administrative, and worked across many different genres and styles. I've worked on feature films, television, advertising, and interactive media and with clients across many different industries.
No matter what role I've undertaken, I still use most of the same tools and techniques I did in my formative years: creative thinking, timing, structure, and communication. What makes me valuable to the people I work with is that I've spent all of these years seamlessly applying the same skills and processes I was learning in childhood across a wide variety of contexts and finding ways to balance speed and efficiency against budget and ease of use, alongside the impact I want the work to have. It allows me to onboard onto projects quickly and make distinctive work that can be remembered, while solving my clients' initial problems.
Art Mechanix Timeline
Music, Coding, and Curious Tinkering
A Gen X latchkey childhood spent at the intersection of music and early tech in the analogue-to-digital transition era. The creative groundwork for Art Mechanix began through hands-on experimentation: hours spent learning to write and record songs with DIY instruments, tinkering with musical toys, hacking consumer electronics, and programming multimedia projects on a Commodore 64. One of Luckett's artistic concept renderings was selected by the Central Ohio Transit Authority (COTA) for display on buses throughout the area.
First Professional Work
Jammes was selected as an MC for a fundraiser in downtown Columbus, OH, sponsored by The Gap, attended by the city's movers and shakers. By the following year, she relocated to Los Angeles and, shortly thereafter, won a first-place cash prize for her promotional logo design for the Los Angeles Free Clinic.
Birth of Poperratic
Luckett begins Alien Tempo Experiment 13, which would later evolve into Poperratic. Over the next decade, releases dozens of DIY cassette albums, EPs and singles in the underground scene of Los Angeles and performs at iconic venues such as Whisky-a-Go-Go, The Coconut Teaszer, Dizzy Debby, Al's Bar, Mr. T's Bowl, The Room, Studio 56, and The Mint. Also selected to perform at the International Pop Overthrow music festival.
Coding in the Emerging Web
Begins self-teaching HTML, CSS, and basic JavaScript. Launches the earliest web platforms and foundational web presence for what would become Art Mechanix.
Commercial Studio Debut and Founding of GLR
In partnership with AJ Lambert's NYC-based Glimmerfed Records, records and releases the EP, "Live! From the Roller Derby!", co-produced by Lambert and Don Fleming (Sonic Youth, Hole, Shonen Knife). The EP received full rotation on influential KXLU Los Angeles. Establishes a DIY imprint, Go Little Records (GLR) and its companion zine called ATE Ball — a primary sandbox for early physical and digital asset distribution, independent production workflows, and multimedia experimentation.
First Pro Web and Software Dev Clients
Begins taking on clients for web and software development. Handcoded HTML multimedia websites along with scaling, troubleshooting, and maintaining complex enterprise content management systems (CMS), learning management systems (LMS), and eCommerce web environments for a diverse roster of clients, primarily independents and small businesses in arts, entertainment, and media. Platforms eventually span Moveable Type, Joomla, WordPress, Drupal, Magento, and OpenCart. Around 2011, begins to specialize in WordPress as it becomes the industry standard.
Launching a Cult Classic
Serves as the composer and music supervisor for the feature film May (Lionsgate, 2003). Concurrently spearheaded the film's initial interactive web strategy and digital marketing assets before it was picked up for distribution, building the early online community around the film's tagline, "If you can't find a friend, make one." This directly helped position the film for a Sundance Film Festival selection, major studio distribution, critical acclaim, worldwide distribution, and cult status. The original materials and community concepts were officially adopted by Lionsgate for the film's commercial release.
GLR Becomes ARMX
Officially transitions Go Little Records operations under the Art Mechanix banner, uniting music composition, audio engineering, and interactive web production into a single cohesive creative studio.
The Woods
Serves as composer for the additional score and original songs for The Woods (MGM/UA/Sony). Also designs and deploys the pre-release web presence to drive direct audience awareness, with concepts and assets later integrated by the studio for the official theatrical rollout.
Blue Like You
Contributes original music production to Blue Like You (Microsoft / Safran Digital). Also created the short's poster distributed to attendees of San Diego Comic-Con and the project's gaming console assets. The production was the first episodic OTT streaming content delivered natively on the Xbox 360 platform.
First Film Recognition and Open Source Contribution
An animated music video for "Android In Love" selected by the Protoclip Festival International du Clip, a music video festival in Paris. Engineers and releases an open-source custom payment utility module bridging OpenCart functionality into the WordPress ecosystem.
Solutions Provider for macOS App
Utilizes the Cocoa-based MGTemplateEngine language to engineer custom, on-demand dynamic invoicing themes for users of Razor Ant Software's ProfitTrain Mac OS platform. Develops robust developer documentation to expand template features, extending core app functionality for power users through HTML, CSS, and PHP.
Indie Game Launch
Designs and programs The Current Wars, an interactive, collector-style 2D video game centered around Nikola Tesla's Wardenclyffe lab. Authors the game logic, performs multi-character voiceovers, structures the mechanical assets, and creates documentation.
Web Audio API Engineering
Explores the Web Audio API to build a variety of music/audio tools, including a browser-native, mouse-controlled digital theremin using custom JavaScript to map visual grid mouseovers directly to real-time audio pitch frequencies, and a low-frequency oscillator (LFO) with a custom GUI for real-time interactive control over signal modulation, wave properties, and audio output parameters in the browser.
Enterprise Infrastructure at Comcast dx
Contracted to join the internal dx (Data Science Customer Experience) product team at Comcast headquarters. Co-manages all technical aspects, code maintenance, and performance optimization for an internal knowledge base serving hundreds of corporate data scientists, software engineers, and analysts running global operations. Leads weekly virtual technical synchronizations with department administrators and subject matter experts, using SQL databases to isolate, interpret, and resolve data bottlenecks.
High-Volume Data Migration for ASM International
Contracted by ASM International (the world's largest materials science association) to assist a large-scale web migration project — structural modernization, new content creation, and optimization of a 30,000+ page enterprise website into a modern WordPress and Elementor ecosystem. Tracks, resolves, and escalates code bugs via an agile issue matrix, authors a comprehensive internal brand style guide, and leads live educational sessions to train staff on advanced layout components.
Recognition for Invitation and Zero Hero
Luckett receives international film festival selections, awards, and nominations for two film projects: the microshort "Invitation" was nominated for Best Mystery/Suspense Thriller from Toronto's AltFF Alternative Film Festival, and the animated music video for "Zero Hero" received selections and nods from multiple festivals and events including Newark International Film Festival, Metakansk, Art All Night Trenton, and London's Portobello Festival.
Expansion of Software Projects
Began expanding the next-gen software development toolset while integrating Art Mechanix's penchant for combining curiosity, empathy, and problem-solving. Three standouts using the latest technologies and strong design principles are Kontendor, World in Your Eyes, and Langanaut — being prepared for release and/or partnership.
